Video Horror Society

While working on Video Horror Society at Hellbent Games, I progressed from 3D Artist to Lead Environment Artist. In this role, I directed the environment art team, oversaw task planning, and provided mentorship to junior artists. I helped define the game’s visual style, established production workflows, and maintained consistent visual standards across all levels. I supervised the creation of environments from blockout to final polish, ensuring they supported gameplay and met technical requirements. I also collaborated closely with other departments to align art direction with design and engineering goals.

Below are some screenshots taken from in-game environments in Video Horror Society. I collaborated with the level designer and environment artists to bring levels from a grey block stage to completion.

High School

Hotel

Facility

Gameshow