The Chant
As the Lead 3D Artist at Brass Token, I partnered with the Creative Director to shape and manage the game’s visual style. I established efficient workflows and collaborated across departments to build and maintain a streamlined production pipeline. My responsibilities also included defining project best practices, contributing to cinematics and character/creature development, and optimizing assets and levels to ensure both high visual quality and strong technical performance.
Below are some screenshots taken from in-game environments in The Chant. I worked with the level designer and environment artist to take levels from grey block stage to completion.
We also used Megascans and asset packs from the Unreal marketplace, reworking the assets to suit the Art style.
Creative Director - Mike Skupa
3D Art Lead - Corissa Karvonen
Environment Artist - Meagan Tiede
Level Design - Dale Schollen
Below are screenshots from The Chant DLC - The Gloom Below.
Below are screenshots of assets and creatures I created for The Chant, from concepting to finish.
Below are screenshots of some creatures I created the Materials/Textures for, but not the sculpt or concept.